When I mapped out this table, it became clear that Shieldbreaker needed to be the blight stress healer, as it fits her dancer theme and provides some meaningful variety to her skills. It’s also important that each option feels different from the rest and provides a unique dynamic to the group. I feel that limited access to these effects is a big reason that players often feel forced into the same few hero combos (ex. Characters with higher stress (50 or higher, in. In my hero reworks I try to give each “type” of party (bleed, blight, mark, and standalone) access to healing, stress healing, and a double stun. What hasnt changed from the original Darkest Dungeon is that youll want to aggressively reduce stress. – Match the animations more closely to the effects – Simplify skills and ensure each skill has a clear purpose – Tone down Pierce while still maintaining her identity as a tank-killer – Provide a stress-healing alternative for blight-based groups Goals for the Shieldbreaker were as follows: Crit buff changed to “+10% DMG vs Blighted, +25% Stress Healing Done” (was “+15% PROT”)
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